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How to Edit a Faction AI Script

The basic method for building a Faction AI script is to first, plan paths for enemy hierarchies, then plan Missions for enemy hierarchies, and then, finally, create a Faction AI that triggers units to begin movement and execute Missions as triggers are met.

Now that we have planned all of the enemy paths, and we have planned and canceled the Missions for all our hierarchies, now we are building a Faction AI script.  At its heart, a Faction AI script is just a list of triggers, or conditions that must be met, and orders to be executed upon those triggers.

As we are building our script, we will occasionally have to close it to do things such as create Event Boxes and copy enemy paths.  This topic shows you how to re-open the script and continue to edit it.

Edit an AI Faction Script:

1. Select  'Unit', 'Hierarchy', 'Faction AI', 'Edit', and 'Enemy'.

2.  Now you can create additional AI Phases, add conditions, or make changes to current Phase Orders.  

Next step : Add an Event Box Condition